Unsheathed
Unsheathed from ¥2,000
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Unsheathed
Unsheathed ¥2,000
Your next sword attack this turn gets +3 and "When this attacks, if its damage is greater than twice its base, it gets go again. Go again
Untamed (Blue)
Untamed (Blue) ¥100
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Sold out
Untamed (Red)
Untamed (Red) ¥100
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Untamed (Yellow)
Untamed (Yellow) ¥100
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Unwavering Resolve
Unwavering Resolve from ¥100
If you have no cards in your deck, this gets +4{p}. If this is defended by 3 or more cards, it gets go again.
Unwinding Finality
Unwinding Finality ¥1,100
When this hits, draw a card.{br}Whenever this fragments, you may put a Lightning instant card from your graveyard on top of your deck.{br}**Fragment** _(Whenever a card with 2 or more {d} defends this, this gets -2{p}.)_
Unwinding Finality (Cold Foil)
Unwinding Finality (Cold Foil) ¥8,100
When this hits, draw a card.{br}Whenever this fragments, you may put a Lightning instant card from your graveyard on top of your deck.{br}**Fragment** _(Whenever a card with 2 or more {d} defends this, this gets -2{p}.)_
Unyielding Grip
Unyielding Grip ¥200
If you have no cards in your hand, this gets +3{d}.**Blade Break**
Sold out
Unyielding Grip (Cold Foil)
Unyielding Grip (Cold Foil) ¥2,400
If you have no cards in your hand, this gets +3{d}.**Blade Break**
Up on a Pedestal
Up on a Pedestal from ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Up Sticks and Run (Blue)
Up Sticks and Run (Blue) ¥100
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +2{p}. Go again
Up Sticks and Run (Red)
Up Sticks and Run (Red) from ¥100
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +4{p}. Go again
Up Sticks and Run (Yellow)
Up Sticks and Run (Yellow) ¥100
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +3{p}. Go again
Up the Ante
Up the Ante from ¥2,700
Olympia Specialization (You may only have this card in your deck if your hero is Olympia.) Choose X+1; Target attack wagers an Agility token with the defending hero. Target attack wagers a Gold token with the defending hero. Target attack wagers a Vigor token with the defending hero. Target attack gets +Y{p}, where Y is the number of times it has wagered.
Uphold Tradition
Uphold Tradition from ¥100
Cloaked (Equip this face-down) Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Uplifting Performance
Uplifting Performance ¥100
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa