Pillar of Unity
Pillar of Unity ¥100
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Myrkhellir Helm (Cold Foil)
Myrkhellir Helm (Cold Foil) ¥600
If you control a Gold, this gets +1{d}.**Action** - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. **Go again****Temper**
Myrkhellir Helm
Myrkhellir Helm ¥100
If you control a Gold, this gets +1{d}.**Action** - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. **Go again****Temper**
Helm of Might and Magic
Helm of Might and Magic ¥100
**Blade Break****Spellvoid 1**
Emboldened by the Crowd
Emboldened by the Crowd ¥100
If you've been cheered this turn, this costs {r}{r}{r} less to play.
Double Cross Strap
Double Cross Strap ¥100
**Instant** - Destroy this: Gain {r}. Activate this only if you've hit 2 or more times this combat chain.**Arcane Barrier 1**
Concealed Sedative (Cold Foil)
Concealed Sedative (Cold Foil) ¥200
**Cloaked**While this is equipped face-down, when an attack with {p} greater than its base hits you, destroy this and create an Inertia token under each opponent's control.
Buzzard Helm
Buzzard Helm ¥100
When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn.**Temper**
Assembly Module
Assembly Module ¥100
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
Arc Bending
Arc Bending ¥100
When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1.**Lightning Bond** - If a Lightning card was pitched to play this, this gets **go again**.
Whispering Mist
Whispering Mist ¥100
Until end of turn, blue attacks and attacks with ephemeral get +1{p}.
Two-Faced (Cold Foil)
Two-Faced (Cold Foil) ¥1,600
When this defends, the attacking hero draws a card, then look at their hand and choose a card. They discard the chosen card.
Dynastic Diadem (Cold Foil)
Dynastic Diadem (Cold Foil) ¥2,000
Fealty tokens you control can't be destroyed by opponents' effects.If you control 3 or more Fealty tokens, this gets +1{d}.**Temper**
Sold out
Balance of Justice (Alternate Art)
Balance of Justice (Alternate Art) ¥22,300
**Instant** - Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn.**Guardwell**
Seismic Shift
Seismic Shift ¥100
As an additional cost to play this, TAP X Seismic Surge tokens you control.Destroy X target aura tokens.Go again
Scar for a Scar
Scar for a Scar ¥400
When this is played, if you have less {g} than an opposing hero, it gets go again.
Fai (Marvel) Fai (Marvel)
Fai (Marvel) ¥5,400
You may start the game with a Phoenix Flame in your graveyard. Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
Quickening Sand (Rainbow Foil)
Quickening Sand (Rainbow Foil) ¥200
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Excessive Bloodloss (red) (Rainbow Foil)
Excessive Bloodloss (red) (Rainbow Foil) ¥200
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Display of Craftsmanship (blue) (Rainbow Foil)
Display of Craftsmanship (blue) (Rainbow Foil) ¥100
Target weapon attack gets +2{p}. If the weapon has been sharpened this turn, put a +1{p} counter on it.
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