Heavy Hitters Singles

Overcome Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Gauntlet of Might
from ¥100
Action -- Destroy this: Create a Might token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from ¥100
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Confront Adversity
from ¥100
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Command Respect (Yellow)
¥100
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)

Bare Fangs (Blue)
¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.

Adrenaline Rush (Yellow)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Red)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.

Adrenaline Rush (Blue)
¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.