Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi ¥4,200
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Spectral Manifestations (Blue)
Spectral Manifestations (Blue) ¥100
Create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Go again
Desires of Flesh (Red)
Desires of Flesh (Red) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{g}.
Biting Breeze (Red)
Biting Breeze (Red) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Second Tenet of Chi: Tide
Second Tenet of Chi: Tide ¥100
If you've transcended this turn, this gets +2{p}.
Moon Chakra (Blue)
Moon Chakra (Blue) ¥100
The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3.
Gravekeeping (Blue)
Gravekeeping (Blue) ¥100
When this attacks a hero, you may banish a card from their graveyard.
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Levels of Enlightenment (Extended Art)
Levels of Enlightenment (Extended Art) ¥6,700
When this attacks, choose 1 for each blue card you've pitched this turn; Draw a card. This gets +2{p}. This gets go again.
Homage to Ancestors // Inner Chi (Marvel)
Homage to Ancestors // Inner Chi (Marvel) ¥7,100
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.) Gain 1{g} If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel) ¥4,200
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
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Enigma, Ledger of Ancestry (Marvel)
Enigma, Ledger of Ancestry (Marvel) ¥8,400
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
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Traverse the Universe (Cold Foil)
Traverse the Universe (Cold Foil) ¥11,800
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break(When the combat chain closes, if this defended, destroy it.)
Waves of Aqua Marine
Waves of Aqua Marine from ¥100
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}. At the start of your turn, destroy this.
Spectral Manifestations (Yellow)
Spectral Manifestations (Yellow) ¥100
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it. Go again
Bonds of Memory (Blue)
Bonds of Memory (Blue) ¥100
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Wind Chakra (Blue)
Wind Chakra (Blue) ¥100
The next Crouching Tiger you play this turn gets +1{p}. If you've transcended this turn, instead it gets +3{p}. Go again
Second Tenet of Chi: Moon
Second Tenet of Chi: Moon ¥100
If you've transcended this turn, this gets "When this chain link resolves, draw a card."
Haunting Specter (Red)
Haunting Specter (Red) ¥100
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Gravekeeping (Yellow)
Gravekeeping (Yellow) ¥100
When this attacks a hero, you may banish a card from their graveyard.
Essence of Ancestry: Soul
Essence of Ancestry: Soul ¥100
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
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