Promo Cards
Hot Streak (Promo)
¥300
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Miller's Grind Stone (Promo)
¥400
Once per Turn Action -- {r}{r}{r}: Attack
When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Ball Breaker (Promo)
¥200
Once per Turn Action -- {r}{r}: Attack
If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
Helio Mitre (Promo)
¥100
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.)
Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Over Loop (Blue) (Promo)
¥400
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
¥1,300
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Betsy, Skin in the Game (Promo)
¥2,100
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
¥2,100
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Viserai (Promo)
from ¥7,400
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Lord Sutcliffe (Promo)
¥1,500
Mentor (You may only have Sutcliffe in your deck if your hero is young.)
At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up.
Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Mechanical Strength (Blue) (Promo)
¥400
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Yellow) (Promo)
¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Red) (Promo)
¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Soup Up (Yellow) (Promo)
¥400
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Banneret of Resilience (Promo)
¥200
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Break of Dawn (Yellow) (Promo)
¥100
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Blessing of Aether (Blue) (Promo)
¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.