Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) ¥100
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Bastion of Duty
Bastion of Duty ¥200
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Civic Guide
Civic Guide ¥100
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Throttle (Blue)
Throttle (Blue) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Disable (Blue)
Disable (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
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Energy Potion
Energy Potion ¥200
Instant -- Destroy this: Gain {r}{r}
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Healing Potion
Healing Potion ¥200
Action -- Destroy this: Gain 2{g}. Go again
Throttle (Red)
Throttle (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) ¥100
When this hits, your next attack this turn gets +1{p}. Go again
Crouching Tiger
Crouching Tiger ¥100
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Timesnap Potion
Timesnap Potion ¥100
Action -- Destroy this: Gain 2 action points.
Leg Tap (Red)
Leg Tap (Red) ¥100
Go again
Colossal Bearing (Red)
Colossal Bearing (Red) ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Mechanical Strength (Blue)
Mechanical Strength (Blue) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Zero to Sixty (Red)
Zero to Sixty (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) ¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Flex Claws (Red)
Flex Claws (Red) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Ira, Crimson Haze
Ira, Crimson Haze ¥100
Your second attack each turn gets +1{p}.
Evo Tekloscope
Evo Tekloscope ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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