Mask of Three Tails
Mask of Three Tails
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
¥200
Earthlore Empowerment (Red)
Earthlore Empowerment (Red)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
¥100
Civic Guide
Civic Guide
Whenever this defends, create a Might token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥200
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Timesnap Potion
Timesnap Potion
Action -- Destroy this: Gain 2 action points.
¥100
Crouching Tiger
Crouching Tiger
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
¥100
Firewall (Red)
Firewall (Red)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
¥100
Throttle (Blue)
Throttle (Blue)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100
Disable (Blue)
Disable (Blue)
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
¥100
Leg Tap (Red)
Leg Tap (Red)
Go again
¥100
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Energy Potion
Energy Potion
Instant -- Destroy this: Gain {r}{r}
¥100
Throttle (Red)
Throttle (Red)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100
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Healing Potion
Healing Potion
Action -- Destroy this: Gain 2{g}. Go again
¥100
Bittering Thorns (Yellow)
Bittering Thorns (Yellow)
When this hits, your next attack this turn gets +1{p}. Go again
¥100
Colossal Bearing (Red)
Colossal Bearing (Red)
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
¥100
Zero to Sixty (Red)
Zero to Sixty (Red)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
¥100
Mechanical Strength (Blue)
Mechanical Strength (Blue)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
¥100
Evo Tekloscope
Evo Tekloscope
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Potion of Strength
Potion of Strength
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
¥100
Under Loop (Red)
Under Loop (Red)
Boost When this hits, put it on the bottom of its owner's deck.
¥100