Instill Fear (Red)
Instill Fear (Red)
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
¥100
Hold Firm
Hold Firm
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
High Pitched Howl (Yellow)
High Pitched Howl (Yellow)
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
¥100
Goon Tactics
Goon Tactics
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck."
¥100
Empowering Ruckus
Empowering Ruckus
If you've been cheered this turn, this gets +1{p}.
¥100
Darling of the Crowd
Darling of the Crowd
While this is defending, if you've been cheered this turn, it gets +1{d}.
¥100
Story Beats (Red)
Story Beats (Red)
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
¥100
Punch Above Your Weight (Yellow)
Punch Above Your Weight (Yellow)
When this attacks, you may pay {r}{r}{r}. If you do, this gets +4{p}.
¥100
Full of Bravado (Red)
Full of Bravado (Red)
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
¥100
Fight Fair
Fight Fair
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
¥100
Fight Dirty
Fight Dirty
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
¥100
Comeback Kid (Blue)
Comeback Kid (Blue)
When this attacks a hero, if you have less {g} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.
¥100
Asking for Trouble
Asking for Trouble
When this defends, create a Vigor token under the attacking hero's control.
¥100
Who Blinks First?
Who Blinks First?
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
¥100
Turning Point
Turning Point
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
¥100
Who's the Tough Guy? (Blue)
Who's the Tough Guy? (Blue)
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
¥100
Turn the Crowd Hateful (Yellow)
Turn the Crowd Hateful (Yellow)
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
¥100
Turn the Crowd Hateful (Red)
Turn the Crowd Hateful (Red)
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
¥100
Turn the Crowd Grateful (Yellow)
Turn the Crowd Grateful (Yellow)
When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you.
¥100
Turn the Crowd Grateful (Blue)
Turn the Crowd Grateful (Blue)
When this attacks a Reviled hero, this gets +1{p}. When this hits a Reviled hero, the crowd cheers you.
¥100