The Hunted Singles
Savor Bloodshed
from ¥2,700
Your next dagger attack this turn gets +4{p}.
The next time you hit a marked hero with a dagger this turn, draw a card.
Go again
Loyalty Beyond the Grave
from ¥800
While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card.
Take Up the Mantle
from ¥200
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
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Art of the Dragon: Fire (Red)
from ¥400
When this attacks, if it is Draconic, deal 2 damage to any target.
Cull
from ¥5,400
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Each hero banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Display Loyalty (Red)
from ¥100
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
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Throw Dagger
from ¥900
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
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Shelter from the Storm
¥18,000
Instant -- Discard this: The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Blood Runs Deep
from ¥200
This costs {r} less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again
Perforate
from ¥400
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn.
Draw a card.
Long Whisker Loyalty
from ¥400
For each Draconic chain link you control, choose 1;
Target dagger attack gets +2{p}.
You may attack with target dagger an additional time this turn.
The next time target dagger hits a hero this turn, mark them.
Relentless Pursuit (Blue)
from ¥100
Mark target opposing hero.
If you've attacked them this turn, put this on the bottom of its owner's deck.
Go again
Hunt's End
from ¥200
Play this only if you control 3 or more Fealty tokens.
Target dagger attack gets +4{p}.
Imperial Seal of Command (Red)
from ¥100
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.)
Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
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Sound the Alarm (Red)
from ¥100
When this attacks a hero, they reveal their hand. If an attack reaction card is revealed this way, you may search your deck for a defense reaction card, reveal it, then shuffle and put it on top.
Enchanted Quiver
from ¥900
(A quiver can be equipped in a weapon zone in addition to a bow.)
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
To the Point (Red)
from ¥100
Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}.
Blade Beckoner Helm
from ¥900
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)