Heaven's Claws (Red)
Heaven's Claws (Red) ¥100
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) ¥100
Destroy an aura you control. If you do, create a Runechant token. Go again
Consuming Volition (Red)
Consuming Volition (Red) ¥100
If you've dealt arcane damage this turn, this gets "When this hits a hero, they discard a card."
Bruised Leather
Bruised Leather from ¥100
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) ¥100
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Vantage Point (Blue)
Vantage Point (Blue) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Tongue Tied
Tongue Tied ¥100
When this hits a hero, turn a card in their arsenal face-up, then banish an instant card from their arsenal.
Sigil of Sanctuary
Sigil of Sanctuary ¥100
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Briar, Warden of Thorns (Marvel) Briar, Warden of Thorns (Marvel)
Briar, Warden of Thorns (Marvel) ¥27,000
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Truce - Extended Art
Truce - Extended Art ¥9,000
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Sold out
Call to the Grave - Extended Art
Call to the Grave - Extended Art ¥36,000
Search your deck for a card, put it into your graveyard, then shuffle. Go again
Waxing Specter (Yellow)
Waxing Specter (Yellow) ¥100
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Water the Seeds (Red)
Water the Seeds (Red) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Vengeful Apparition (Yellow)
Vengeful Apparition (Yellow) ¥100
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skycrest Keikoi
Skycrest Keikoi ¥100
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Sigil of Solitude (Yellow)
Sigil of Solitude (Yellow) ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Blue)
Nimblism (Blue) ¥100
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
First Tenet of Chi: Tide
First Tenet of Chi: Tide ¥100
Your next blue attack this turn gets +2{p}. Go again
Evasive Leap (Red)
Evasive Leap (Red) ¥100
(Defense reactions can be played from hand or arsenal to defend.)
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