Ruu-di, Gem Keeper (Promo)
Ruu-di, Gem Keeper (Promo) ¥47,100
You may only have PSA graded cards in your deck. Once per Turn Action - [Resource]: Reveal the top card of your deck. If it's graded Gem Mint 10, put it into your hand, otherwise each opponent may draw a card. Go again
High Riser (Promo)
High Riser (Promo) ¥100
Once per Turn Action -- {r}{r}{r}: Attack If you've drawn a card this turn, this gets +1{p}.
Blade Flash (Promo)
Blade Flash (Promo) ¥200
Target sword attack gains go again.
Sic 'Em Shot (Red) (Promo)
Sic 'Em Shot (Red) (Promo) from ¥200
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Blessing of Deliverance (Red) (Promo)
Blessing of Deliverance (Red) (Promo) from ¥400
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
The Librarian (Promo)
The Librarian (Promo) ¥1,500
Mentor (You may only have The Librarian in your deck if your hero is young.) At the start of your turn, if The Librarian is face down in your arsenal, you may turn him face up. Once per Turn Effect - Whenever you create a Spectral Shield token, draw a card and put a lesson counter on The Librarian. Then if there are 3 or more lesson counters on The Librarian, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Jack-o'-lantern (Blue) (Promo)
Jack-o'-lantern (Blue) (Promo) ¥100
Banish the top card of your deck. If it's blue, create a Runechant token. Go again
Hearty Block (Promo)
Hearty Block (Promo) ¥100
When this defends, if you control a Vigor token, gain 1{g}.
Herald of Tenacity (Yellow) (Promo)
Herald of Tenacity (Yellow) (Promo) ¥200
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Ravages (Red) (Promo)
Herald of Ravages (Red) (Promo) ¥100
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Release the Tension (Yellow) (Promo)
Release the Tension (Yellow) (Promo) ¥100
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) ¥100
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) ¥200
The next attack you fuse this turn gains +2 [Power]. Go again
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) ¥100
If Burgeoning is played from arsenal, it gains +1 [Power].
Sold out
Phantasmify (Blue) (Promo)
Phantasmify (Blue) (Promo) ¥100
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) ¥100
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Talk a Big Game (Promo)
Talk a Big Game (Promo) ¥2,200
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
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Banneret of Gallantry (Promo)
Banneret of Gallantry (Promo) ¥4,600
Solflare - When this is charged to your hero's soul, create a Quicken token.
Toxicity (Red) (Promo)
Toxicity (Red) (Promo) ¥2,800
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 5{g}." Go again
Wartune Herald (Blue) (Promo)
Wartune Herald (Blue) (Promo) ¥2,600
If Wartune Herald hits, put it into your hero's soul. Phantasm
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