商品
Aspect of Tiger: Body
from ¥100
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Mind
from ¥100
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Soul
¥100
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Assassin/Ranger 'Ailment' Dice
¥900
ssassin/Ranger 25mm die. Each side of the die represent an ailment that you've inflicted to your opponent. The ailments are:- The "X" represents being "Marked"
- The dagger represents your dagger "on-hit" effect (e.g. spider's bite reducing atk action cards defense by 1)
- The skull represents "Blood Rot"
- The face with the raised eyebrow represents "Ponder"
- The broken weapon represents "Frailty"
- The figure sitting with its arms on its knees represents "Inertia"
You no longer need to bring multiple tokens to your matches. All you need is one die (or two) to represent them all.
Assault and Battery (Blue)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Red)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Yellow)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assembly Module
¥100
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
Sold out
Assembly Module (Cold Foil)
¥600
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
Astral Bridge
¥900
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Bridge (Cold Foil)
¥5,800
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Etchings (Blue)
¥100
Put a +1{p} counter on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
Astral Etchings (Red)
from ¥100
Put three +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
Astral Etchings (Yellow)
¥100
Put two +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
Astral Strike
¥1,700
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.
Astral Strike (Rainbow Foil)
¥1,500
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.
Astravolt Elemental
¥900
When this attacks, you may discard an instant card. If you do, draw a card and create an Embodiment of Lightning token.
Astravolt Elemental (Extended Art, Rainbow Foil)
¥12,600
When this attacks, you may discard an instant card. If you do, draw a card and create an Embodiment of Lightning token.
Attack Dice (13-24)
¥1,800
25mm Pair of Marble and/or Clear Damage Dice
One die is 13 to 18. The other is 19 to 24.
20mm Pair of Marble and/or Clear Damage Dice
One die is 13 to 18. The other is 19 to 24.
Attention Grabbers (Cold Foil)
¥1,100
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)