Blackstone Greaves
Blackstone Greaves ¥100
If you've dealt arcane damage this turn, this gets +1{d}.**Temper**
Blackstone Greaves (Cold Foil)
Blackstone Greaves (Cold Foil) ¥300
If you've dealt arcane damage this turn, this gets +1{d}.**Temper**
Blade Beckoner Boots
Blade Beckoner Boots from ¥1,300
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets from ¥500
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
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Blade Beckoner Helm
Blade Beckoner Helm from ¥900
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Blade Beckoner Plating
Blade Beckoner Plating from ¥300
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Blade Flash (Promo)
Blade Flash (Promo) ¥200
Target sword attack gains go again.
Blade Flurry
Blade Flurry from ¥7,200
Target weapon attack gets +2{p}. Your next weapon attack this turn gets +2{p}.
Blanch (Blue)
Blanch (Blue) ¥100
When this hits a hero, cards they own lose all colors until the end of their next turn.
Blanch (Red)
Blanch (Red) from ¥200
When this hits a hero, cards they own lose all colors until the end of their next turn.
Blanch (Yellow)
Blanch (Yellow) ¥100
When this hits a hero, cards they own lose all colors until the end of their next turn.
Blanch Playmat
Blanch Playmat ¥12,600
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Blasmophet, the Soul Harvester (Promo)
Blasmophet, the Soul Harvester (Promo) from ¥1,800
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.) Once per Turn Action - 0: Attack Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.
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