Drag Down (blue)
Drag Down (blue) ¥100
When this defends an attack, it gets -1{p}.
Distant Rumbling (blue)
Distant Rumbling (blue) ¥100
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create a Seismic Surge token.
Distant Rumbling (red)
Distant Rumbling (red) ¥100
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 3 Seismic Surge tokens.
Depths of Despair (yellow) (Rainbow Foil)
Depths of Despair (yellow) (Rainbow Foil) ¥100
When this defends, banish it when the combat chain closes.**Blood Debt**
Conquer the Icy Terrain (red) (Rainbow Foil)
Conquer the Icy Terrain (red) (Rainbow Foil) ¥100
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Cloud Cover (yellow)
Cloud Cover (yellow) ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage.
Billowing Mist
Billowing Mist ¥100
Your next attack this turn gets +1{p}.The next time you would create a card with ephemeral this turn, instead create that many plus 1.**Go again**
Become the Bottle (yellow) (Rainbow Foil)
Become the Bottle (yellow) (Rainbow Foil) ¥100
When this attacks, choose a card on the combat chain. This gets the chosen card's name.**Go again**
Bad Breath (yellow) (Rainbow Foil)
Bad Breath (yellow) (Rainbow Foil) ¥100
**Intimidate** target hero.The next time an attack you control hits this turn, create 2 Might tokens.**Go again**
mBrio Base Walkers
mBrio Base Walkers ¥100
**Quell 1**
Two Steps Forward (Cold Foil)
Two Steps Forward (Cold Foil) ¥200
**Instant** - Destroy this: Create an Agility token. Activate this only if you've hit 2 or more times this combat chain.**Battleworn**
Song of Larinkmorth White (Rainbow Foil)
Song of Larinkmorth White (Rainbow Foil) ¥100
Create a Frostbite token under each other hero's control.
Solray Plating
Solray Plating ¥100
If you would be dealt damage, you may banish a card from your soul to prevent 1 of that damage. If you do, destroy this at the beginning of the end phase.**Blade Break**
Silken Slippers
Silken Slippers ¥100
When this is destroyed, create an Agility token.**Ward 1**
Seeds of Strength
Seeds of Strength ¥100
Create 3 Might tokens.**Earth Bond** - If an Earth card was pitched to play this, instead create 4 Might tokens
Restvine Elixir (Rainbow Foil)
Restvine Elixir (Rainbow Foil) ¥100
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Rend Flesh (Rainbow Foil)
Rend Flesh (Rainbow Foil) ¥200
Until end of turn, whenever a sword you control hits a hero, you may remove a +1{p} counter from it. If you do, they lose 2{h}.**Go again**
Mist Hunter
Mist Hunter ¥100
**Contract** - You are contracted to banish opponents' blue cards. Whenever you complete this contract, create a Silver token.When this hits a Mystic hero, search their deck for any number of Inner Chi and banish them. Then shuffle.
Graven Cowl
Graven Cowl ¥100
While this is in your graveyard, at the start of your turn, you may destroy 2 Silver you control. If you do, equip this.When this is equipped from anywhere other than your graveyard, put a -1{d} counter on it.**Blade Break**
Gloves of Erasure (Cold Foil)
Gloves of Erasure (Cold Foil) ¥200
When this leaves the arena, destroy target aura token.**Blade Break**
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