Heavy Hitters Singles
Luminaris, Angel's Glow
from ¥200
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
No Fear
from ¥200
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Sold out
Dissolve Reality
from ¥800
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
Go again
Gauntlets of Iron Will
from ¥4,500
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Graven Call
from ¥1,100
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
Clash of Might (Blue)
from ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Standing Order
from ¥400
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
Kassai of the Golden Sand
¥200
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Bloodied Oval
from ¥100
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Nasty Surprise
from ¥400
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
Seduce Secrets
from ¥500
Look at target hero's hand and the top card of their deck.
If this was played from arsenal, draw a card.
Coercive Tendency
from ¥1,700
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.
Apex Bonebreaker
from ¥7,600
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Hot Streak
from ¥100
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Primed to Fight
from ¥200
If you've controlled a Vigor token this turn, this costs {r} less to play.
If you've controlled a Might token this turn, this gets +1{p}.
Pay Up
from ¥200
If defending hero controls a Gold, this gets overpower.
When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
Clash of Vigor (Blue)
¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)