Bloodied Oval
Bloodied Oval
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Nasty Surprise
Nasty Surprise
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
¥600
Graven Call
Graven Call
Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an equipment, this gets +1{p}.) Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
¥600
Sold out
Gauntlets of Iron Will
Gauntlets of Iron Will
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥2,200
Luminaris, Angel's Glow
Luminaris, Angel's Glow
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
¥200
Cast Bones
Cast Bones
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.
¥200
Talk a Big Game
Talk a Big Game
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
¥1,800
No Fear
No Fear
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand. The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
¥100
Coercive Tendency
Coercive Tendency
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck. If you complete a contract this way, your Assassin attacks get go again this combat chain.
¥1,100
Dissolve Reality
Dissolve Reality
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token. Go again
¥400
Slap-Happy
Slap-Happy
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
¥100
Runner Runner
Runner Runner
When this attacks, if it has go again, create an Agility token.
¥200
Apex Bonebreaker
Apex Bonebreaker
When this defends together with a card with 6 or more {p}, create a Might token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
¥4,100
Thunk (Blue)
Thunk (Blue)
When you win a clash revealing this, create a Might token.
¥100
Hot Streak
Hot Streak
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
¥100
Standing Order
Standing Order
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
¥400
Seduce Secrets
Seduce Secrets
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
¥300
Kassai of the Golden Sand
Kassai of the Golden Sand
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
¥100
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine
Create an Agility and a Vigor token. Go again
¥100
Primed to Fight
Primed to Fight
If you've controlled a Vigor token this turn, this costs {r} less to play. If you've controlled a Might token this turn, this gets +1{p}.
¥200