Uphold Tradition
Uphold Tradition from ¥100
Cloaked (Equip this face-down) Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Heirloom of Rabbit Hide
Heirloom of Rabbit Hide from ¥100
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
The Grain that Tips the Scale // Inner Chi (Marvel)
The Grain that Tips the Scale // Inner Chi (Marvel) ¥9,900
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.) Target attack gets +1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Stir the Pot // Inner Chi (Marvel)
Stir the Pot // Inner Chi (Marvel) ¥18,000
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) ¥7,200
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi ¥100
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Intimate Inducement (Yellow)
Intimate Inducement (Yellow) ¥100
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Second Tenet of Chi: Moon
Second Tenet of Chi: Moon ¥100
If you've transcended this turn, this gets "When this chain link resolves, draw a card."
Path Well Traveled // Inner Chi (Marvel)
Path Well Traveled // Inner Chi (Marvel) ¥10,800
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Pass Over // Inner Chi (Marvel)
Pass Over // Inner Chi (Marvel) ¥18,000
Legendary (You may only have 1 Pass Over in a constructed deck.) Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel) ¥5,400
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
Spectral Manifestations (Yellow)
Spectral Manifestations (Yellow) ¥100
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it. Go again
Aqua Laps
Aqua Laps from ¥100
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets go again. At the start of your turn, destroy this.
Big Blue Sky
Big Blue Sky ¥100
This gets +1{d} for each blue card you've pitched this turn.
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Rising Sun, Setting Moon // Inner Chi (Marvel)
Rising Sun, Setting Moon // Inner Chi (Marvel) ¥23,400
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Sacred Art: Undercurrent Desires // Inner Chi (Marvel)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel) ¥10,800
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Intimate Inducement (Red)
Intimate Inducement (Red) ¥100
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Hiss (Blue)
Hiss (Blue) ¥100
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Haze Shelter (Red)
Haze Shelter (Red) ¥100
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Bonds of Memory (Blue)
Bonds of Memory (Blue) ¥100
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
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