Pre-Constructed Deck Singles
Harness Lightning (Yellow)
¥100
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Concuss (Blue)
¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Log Fall (Yellow)
¥100
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Bracken Rap (Yellow)
¥100
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Log Fall (Red)
¥100
Earth Bond - If an Earth card was pitched to play this, this gets overpower. (This can't be defended by more than 1 action card.)
Concuss (Red)
¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Bracken Rap (Red)
¥100
Earth Bond - When this attacks, if an Earth card was pitched to play this, create a Might token.
Fist Pump (Rainbow Foil)
¥400
Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Puffer Jacket (Rainbow Foil)
¥600
Non-token Hyper Drivers you control enter the arena with an additional steam counter.Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Breaker Helm Protos (Rainbow Foil)
¥1,000
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Twintek Charging Station (Rainbow Foil)
¥1,100
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Twintek Charging Station
¥800
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
Clamp Press (Rainbow Foil)
¥800
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Clamp Press
¥200
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
Construct Bank Breaker
¥200
If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. (Flip this and put the transformed cards under it.)Go again
Breakwater Undertow (Rainbow Foil)
¥200
Attack Reaction -- Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally.Blade Break (When the combat chain closes, if this defended, destroy it.)