Melody, Sing-along
Melody, Sing-along ¥200
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chokeslam (Blue)
Chokeslam (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector ¥100
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Zipper Hit (Yellow)
Zipper Hit (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Lightning Press (Blue)
Lightning Press (Blue) ¥100
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Fry (Yellow)
Fry (Yellow) ¥100
Go again
Seeds of Strength (Yellow)
Seeds of Strength (Yellow) ¥100
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Concuss (Red)
Concuss (Red) ¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Drive Brake (Rainbow Foil)
Drive Brake (Rainbow Foil) ¥900
Whenever you banish a Hyper Driver from boosting, remove a -1DEFENSE counter from this.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Fist Pump (Rainbow Foil)
Fist Pump (Rainbow Foil) ¥400
Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Puffer Jacket (Rainbow Foil)
Puffer Jacket (Rainbow Foil) ¥600
Non-token Hyper Drivers you control enter the arena with an additional steam counter.Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Breaker Helm Protos (Rainbow Foil)
Breaker Helm Protos (Rainbow Foil) ¥900
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.Tempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)
Twintek Charging Station (Rainbow Foil)
Twintek Charging Station (Rainbow Foil) ¥1,100
The next attack you boost this turn gets +3POWER.You may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].Go again
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