Romping Club (Promo)
Romping Club (Promo) ¥2,800
Once per Turn Action - [2 Resource]: Attack Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
Riptide (Promo)
Riptide (Promo) from ¥300
Whenever you play a card from hand, you may put a card from hand face down into your arsenal. Whenever a trap you control triggers, deal 1 damage to the attacking hero.
Uzuri (Promo)
Uzuri (Promo) from ¥300
Once per Turn Attack Reaction -- Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.
Arakni, Huntsman (Promo)
Arakni, Huntsman (Promo) ¥3,300
Whenever you play a card with contract, you may look at the top card of target opponent's deck. You may put it on the bottom.
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Dash (Promo)
Dash (Promo) ¥1,700
You may start the game with a Mechanologist item with cost 2 or less in the arena.
Dromai (Promo)
Dromai (Promo) ¥1,500
Whenever you pitch a red card, create an Ash token. If you've played a red card this turn, dragons you control have go again while attacking.
Iyslander, Stormbind (Promo)
Iyslander, Stormbind (Promo) from ¥10,700
Essence of Ice (You may have Ice cards in your deck.) If it's not your turn, you may play blue 'non-attack' action cards from your arsenal as though they were an instant. Whenever you play an Ice card during an opponent's turn, create a Frostbite token under their control.
Fai, Rising Rebellion (Promo)
Fai, Rising Rebellion (Promo) from ¥9,600
You may start the game with a Phoenix Flame in your graveyard. Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
Katsu (Promo)
Katsu (Promo) ¥700
The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.
Bravo (Promo)
Bravo (Promo) ¥1,400
Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again 
Oldhim (Promo)
Oldhim (Promo) ¥1,000
Essence of Earth and Ice (You may have Earth and Ice cards in your deck.) Once per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.
Kayo, Berserker Runt (Promo)
Kayo, Berserker Runt (Promo) ¥1,900
Whenever you play an attack action card with base power 6 or more [Power], roll a 6 sided die. On; 1-4 - Halve the attack's base [Power], rounded down. 5-6 - Double the attack's base [Power].
Bravo, Showstopper (Promo)
Bravo, Showstopper (Promo) ¥5,000
Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again
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Crazy Brew (Promo)
Crazy Brew (Promo) ¥12,100
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Rhinar, Reckless Rampage (Promo) Rhinar, Reckless Rampage (Promo)
Rhinar, Reckless Rampage (Promo) from ¥3,300
Whenever you discard a card with 6 or more {p} during your action phase, intimidate.
Sand Cover (Promo)
Sand Cover (Promo) ¥6,300
Target ash you control gains ward 4 until end of turn.
In the Swing (Promo)
In the Swing (Promo) ¥3,700
Play In the Swing only if you have attacked 2 or more times with weapons this turn. Target weapon attack gains +3{p}.
Stir the Wildwood (Red) (Promo)
Stir the Wildwood (Red) (Promo) ¥2,000
Earth Fusion (As an additional cost to play Stir the Wildwood, you may reveal an Earth card from your hand.) If you have dealt arcane damage to an opposing hero this turn, Stir the Wildwood gains +2 [Power]. If Stir the Wildwood was fused, it gains +2 [Power].
Sigil of the Arknight (Promo)
Sigil of the Arknight (Promo) ¥900
Go againAt the beginning of your action phase, destroy this.When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
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Channel Thunder Steppe (Promo)
Channel Thunder Steppe (Promo) ¥3,300
Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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