Nom de Plume (Promo)
Nom de Plume (Promo) ¥1,000
Action -- Destroy this: Each hero draws a card. Go again
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) ¥200
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Voltic Bolt (Blue) (Promo)
Voltic Bolt (Blue) (Promo) ¥2,200
Deal 3 arcane damage to target hero.
Voltic Bolt (Yellow) (Promo)
Voltic Bolt (Yellow) (Promo) ¥900
Deal 4 arcane damage to target hero.
Voltic Bolt (Red) (Promo)
Voltic Bolt (Red) (Promo) from ¥300
Deal 5 arcane damage to target hero.
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) ¥2,000
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Reduce to Runechant (Yellow) (Promo)
Reduce to Runechant (Yellow) (Promo) ¥1,700
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) ¥1,000
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) ¥4,200
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Over Loop (Blue) (Promo)
Over Loop (Blue) (Promo) ¥2,300
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Over Loop (Yellow) (Promo)
Over Loop (Yellow) (Promo) ¥1,000
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
Ironsong Response (Blue) (Promo) ¥2,500
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) ¥2,700
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Blue) (Promo)
Whelming Gustwave (Blue) (Promo) ¥2,700
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from ¥500
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo) ¥3,700
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Red) (Promo)
Blessing of Deliverance (Red) (Promo) from ¥500
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) ¥9,900
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) ¥3,700
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
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