プロモカード
当社が販売のために提供するすべてのプロモーションは、コレクション購入および/またはトレードを通じて取得されたものです。ディストリビューターから直接プロモーションを入手できる場合は、LSS の意図どおりにプロモーションを使用して、ゲームを宣伝し、コミュニティのメンバーのサポートに報いることを約束します。
当分の間、いくつかのプロモーションリストを削除することを決定しました。市場を監視し、安定するまで待ちます。私たちはサポーターの皆様にFaB Foundryの買収に自信を持ってもらいたいのですが、現時点ではプロモーションに関して不確実性が多すぎます。
FaB Foundry の運営について質問や懸念がある場合は、電子メール: fabfoundryco@gmail.com、FaB Foundry Facebook ページ、または FaB Discord (ユーザー名: Onit_FaBFoundry #9475) を通じて Onit までご連絡ください。
Dusk Path Pilgrimage (Blue) (Promo)
¥200
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn."
Go again
Dusk Path Pilgrimage (Yellow) (Promo)
¥200
Your next weapon attack this turn gains +2 [Power] and "If this hits, you may attack an additional time with this weapon this turn."
Go again
Phantasmify (Blue) (Promo)
¥100
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm.
Go again
Phantasmify (Yellow) (Promo)
¥100
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm.
Go again
Banneret of Courage (Promo)
¥3,200
Solflare - When this is charged to your hero's soul, create a Courage token.
Toxicity (Blue) (Promo)
¥1,800
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}."
Go again
Brothers in Arms (Promo)
¥700
When you defend with Brothers in Arms, you may pay {r}. If you do, it gains +2{d}.
Breaking Point (Promo)
¥30,500
Rupture - If Breaking Point is played as chain link 4 or higher, it has "When this hits a hero, destroy all cards in their arsenal."
Sold out
Blaze Headlong (Promo)
¥13,700
If you've played another red card this turn, Blaze Headlong has go again.
Sold out
Courage (Promo)
¥14,800
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Sold out
Ravenous Rabble (Red) (Promo)
¥20,900
Reveal the top card of your deck. this gets -X{p}, where X is the pitch value of the card revealed this way.
Go again
Proclamation of Requsition (Promo)
from ¥2,000
Action - Discard a red card, destroy Proclamation of Requisition: Each opponent chooses an item or landmark they control. Gain control of the chosen permanents.
Sold out
Pink Visor (Promo)
¥20,900
Ruu'di Specialization (You may only have this in your deck if your hero is Ruu'di.)
Once per Turn Action -- {r}: The next time this turn you reveal a graded card, instead that card's grade is increased by 1. Go again
"Pump it Timmy"
Mask of Three Tails (Promo)
¥1,200
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Prized Galea (Promo)
from ¥800
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
Attack Reaction -- {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card."
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hood of Red Sands (Promo)
from ¥500
Olympia Specialization (You may only have this in your deck if your hero is Olympia.)
Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Glare (Promo)
from ¥500
Victor Specialization (You may only have this in your deck if your hero is Victor.)
When this defends together with 2 or more yellow cards, create a Gold token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Knucklehead (Promo)
from ¥700
Kayo Specialization (You may only have this in your deck if your hero is Kayo.)
Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Teklo Core (Promo)
¥14,500
Dash Specialization (You may only have {name} in your deck if your hero is Dash.)
This enters the arena with 2 steam counters. When this has no steam counters, destroy it.
At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.