Teklovossen (Promo)
Teklovossen (Promo) from ¥200
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Maxx Nitro (Promo)
Maxx Nitro (Promo) from ¥200
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank.
Uzuri (Promo)
Uzuri (Promo) from ¥200
Once per Turn Attack Reaction -- Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.
First Tenet of Chi: Wind (Promo)
First Tenet of Chi: Wind (Promo) ¥200
Your next blue attack this turn gets go again.Go again
Luminaris, Celestial Fury (Promo)
Luminaris, Celestial Fury (Promo) from ¥200
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.
Second Tenet of Chi: Moon (Promo)
Second Tenet of Chi: Moon (Promo) ¥200
If you've transcended this turn, this gets "When this chain link resolves, draw a card."
Rockslide Trap (Blue) (Promo)
Rockslide Trap (Blue) (Promo) ¥200
Rockslide Trap can only be played from arsenal. When this defends, target attack gets -2{p}, unless the attacking hero pays {r}.
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) ¥200
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Run into Trouble (Promo)
Run into Trouble (Promo) ¥200
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo) ¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo) ¥200
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) ¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Vantom Banshee (Blue) (Promo)
Vantom Banshee (Blue) (Promo) ¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Yellow) (Promo)
Vantom Banshee (Yellow) (Promo) ¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Predatory Streak (Blue) (Promo)
Predatory Streak (Blue) (Promo) ¥200
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Predatory Streak (Yellow) (Promo)
Predatory Streak (Yellow) (Promo) ¥200
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) ¥200
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
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