Blade Flash (Promo)
Blade Flash (Promo)
Target sword attack gains go again.
¥200
Clearing Below (Promo)
Clearing Below (Promo)
Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Go again
¥200
Chief Ruk'utan (Promo)
Chief Ruk'utan (Promo)
While Ruk'utan is face down in arsenal, at the start of your turn, you may turn him face up. While Ruk'utan is face up in arsenal, whenever you play a card with 6 or more {p}, intimidate and put a lesson counter on him. Then if there are 2 or more lesson counters on Ruk'utan, banish him, search your deck for Alpha Rampage, put it face up in arsenal, and shuffle.
¥200
Sic 'Em Shot (Red) (Promo)
Sic 'Em Shot (Red) (Promo)
(Arrows can only be played from arsenal and only if you control a bow.) Go again
¥200
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo)
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
¥200
Test of Vigor (Promo)
Test of Vigor (Promo)
When this defends, clash with the attacking hero. The winner creates a Vigor token.
¥200
Test of Agility (Promo)
Test of Agility (Promo)
When this defends, clash with the attacking hero. The winner creates an Agility token.
¥200
Battered Not Broken (Promo)
Battered Not Broken (Promo)
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
¥200
Pint of Strong and Stout (Promo)
Pint of Strong and Stout (Promo)
Create a Might and a Vigor token. Go again
¥200
Mechanical Strength (Yellow) (Promo)
Mechanical Strength (Yellow) (Promo)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
¥200
Mechanical Strength (Red) (Promo)
Mechanical Strength (Red) (Promo)
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
¥200
Liquid-Cooled Mayhem (Blue) (Promo)
Liquid-Cooled Mayhem (Blue) (Promo)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
¥200
Liquid-Cooled Mayhem (Red) (Promo)
Liquid-Cooled Mayhem (Red) (Promo)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
¥200
Soup Up (Yellow) (Promo)
Soup Up (Yellow) (Promo)
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
¥200
Angelic Wrath (Yellow) (Promo)
Angelic Wrath (Yellow) (Promo)
Target attack action card with Herald in its name gets +3{p}.
¥200
Pendulum Trap (Promo)
Pendulum Trap (Promo)
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.
¥200
Predatory Streak (Red) (Promo)
Predatory Streak (Red) (Promo)
Create 3 Crouching Tigers in your banished zone. You may play them this turn. Go again
¥200
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo)
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
¥200
Ice Eternal (Promo)
Ice Eternal (Promo)
Iyslander Specialization (You may only have Ice Eternal in your deck if your hero is Iyslander.) Ice Fusion (As an additional cost to play Ice Eternal, you may reveal an Ice card from your hand.) Create X Frostbite tokens under target hero's control. Then, if Ice Eternal was fused, deal arcane damage to that hero equal to the number of Frostbites they control.
¥200
Red Hot (Promo)
Red Hot (Promo)
Dromai or Fai Specialization (You may only have Red Hot in your deck if your hero is Dromai or Fai.) Rupture - If Red Hot is played as chain link 4 or higher, it has "When you attack with this, reveal the top X cards of your deck, where X is the number of Draconic chain links you control. Deal damage equal to the number of red cards revealed this way to any target, then shuffle."
¥200