Cheers!
Cheers! ¥100
Go again When this enters or leaves the arena, the crowd cheers you. At the start of your turn, destroy this.
Buckwild (Yellow)
Buckwild (Yellow) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Red)
Buckwild (Red) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Blue)
Buckwild (Blue) ¥100
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Booze!
Booze! ¥100
Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) ¥100
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bask in Your Own Greatness (Red)
Bask in Your Own Greatness (Red) ¥100
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bask in Your Own Greatness (Blue)
Bask in Your Own Greatness (Blue) ¥100
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bash Guardian
Bash Guardian ¥100
If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control.
Bash Brute
Bash Brute ¥100
If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control.
Bark Obscenities
Bark Obscenities ¥100
Your next attack that targets a Guardian hero this turn gets +4{p}. Go again
Act of Glory (Yellow)
Act of Glory (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Act of Glory (Red)
Act of Glory (Red) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +6{p}.
Act of Glory (Blue)
Act of Glory (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Feisty Locals (Yellow)
Feisty Locals (Yellow) ¥100
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Red)
Feisty Locals (Red) ¥100
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Blue)
Feisty Locals (Blue) ¥100
If this is defended by an action card, this gets +2{p}.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Red)
Brothers in Arms (Red) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Blue)
Brothers in Arms (Blue) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
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