Dramatic Pause (Yellow)
Dramatic Pause (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +2{d} this chain link.
Dramatic Pause (Blue)
Dramatic Pause (Blue) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +1{d} this chain link.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Red)
Brothers in Arms (Red) ¥100
When this defends, you may pay {r}. If you do, it gets +2{d}.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) ¥100
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bash Guardian
Bash Guardian ¥100
If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control.
Bash Brute
Bash Brute ¥100
If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control.
Who Blinks First?
Who Blinks First? from ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turning Point
Turning Point from ¥100
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
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