Asking for Trouble
Asking for Trouble ¥100
When this defends, create a Vigor token under the attacking hero's control.
Arrogant Showboating
Arrogant Showboating ¥100
Create a Might token for each defending card controlled by an opponent on the combat chain.
Lyath Goldmane (Marvel) Lyath Goldmane (Marvel)
Lyath Goldmane (Marvel) ¥5,600
The base {p} and {d} of cards you control are halved, rounded up. (5 becomes 3.) Instant -- {r}{r}, {t}: The crowd boos you. Defending action cards you control get +1{d} this turn. Whenever the crowd boos you, create a Might token.
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Pleiades (Marvel) Pleiades (Marvel)
Pleiades (Marvel) ¥6,700
Instant -- {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.
Hinewhitu, Hautipua (Marvel, Alternate Art) Hinewhitu, Hautipua (Marvel, Alternate Art)
Hinewhitu, Hautipua (Marvel, Alternate Art) ¥126,300
Instant -- {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.
Who Blinks First?
Who Blinks First? from ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turning Point
Turning Point ¥200
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Good Natured Brutality (Extended Art)
Good Natured Brutality (Extended Art) ¥2,900
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Channel the Tranquil Domain (Extended Art)
Channel the Tranquil Domain (Extended Art) ¥3,800
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
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