All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Glaring Impact (Yellow)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Glaring Impact (Blue)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Defender of Daybreak (Yellow)
from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Blue)
from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Break of Dawn (Yellow)
from $0.10
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Blue)
from $0.10
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Teklonetic Force Field (Yellow)
from $0.10
When this defends an attack with overpower, this gets +2{d}.

Teklonetic Force Field (Red)
from $0.10
When this defends an attack with overpower, this gets +2{d}.

Scrap Prospector (Yellow)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Yellow)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Scrap Compactor (Yellow)
from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Rev Up (Yellow)
from $0.10
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Razzle Dazzle (Yellow)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Red)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Blue)
from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Quickfire (Yellow)
from $0.10
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again

Quickfire (Blue)
from $0.10
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Panel Beater (Yellow)
from $0.10
Boost
This gets +X{p}, where X is the number of equipment defending it.

Panel Beater (Red)
from $0.10
Boost
This gets +X{p}, where X is the number of equipment defending it.

Panel Beater (Blue)
from $0.10
Boost
This gets +X{p}, where X is the number of equipment defending it.