Skycrest Keikoi
Skycrest Keikoi from $0.20
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Sigil of Solitude (Yellow)
Sigil of Solitude (Yellow) from $0.20
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Sigil of Solitude (Blue)
Sigil of Solitude (Blue) from $0.25
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Blue)
Nimblism (Blue) $0.25
The next attack action card with cost 1 or less you play this turn gets +1{p}. Go again
First Tenet of Chi: Tide
First Tenet of Chi: Tide from $0.20
Your next blue attack this turn gets +2{p}. Go again
Evasive Leap (Red)
Evasive Leap (Red) from $0.25
(Defense reactions can be played from hand or arsenal to defend.)
Breed Anger (Yellow)
Breed Anger (Yellow) from $0.20
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Tide Chakra (Yellow)
Tide Chakra (Yellow) from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.25
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
Haunting Specter (Yellow)
Haunting Specter (Yellow) from $0.20
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Blanch (Blue)
Blanch (Blue) from $0.25
When this hits a hero, cards they own lose all colors until the end of their next turn.
Wage Might (Blue)
Wage Might (Blue) from $0.20
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.20
Instant -- Discard this: Create a Vigor token.
Ticket Puncher
Ticket Puncher from $0.20
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sheltered Cove
Sheltered Cove from $0.20
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.
Rising Speed (Yellow)
Rising Speed (Yellow) from $0.20
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) from $0.20
If you've drawn a card this turn, this gets go again.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.20
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) from $0.20
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
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