En Garde (Promo)
En Garde (Promo) $0.75
Your next weapon attack this turn gains +3{p}. Go again
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) $0.55
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Over Loop (Red) (Promo)
Over Loop (Red) (Promo) from $0.55
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Wrecker Romp (Yellow) (Promo)
Wrecker Romp (Yellow) (Promo) $2.75
As an additional cost to play Wrecker Romp, discard a random card.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $9.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Kayo, Armed and Dangerous (Promo)
Kayo, Armed and Dangerous (Promo) $6.95
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Test of Agility (Promo)
Test of Agility (Promo) $0.95
When this defends, clash with the attacking hero. The winner creates an Agility token.
Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) $0.55
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) $0.55
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Red) (Promo)
Heavy Artillery (Red) (Promo) $0.55
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) $0.95
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Tenacity (Red) (Promo)
Herald of Tenacity (Red) (Promo) $0.95
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $0.55
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spinning Wheel Kick (Yellow) (Promo)
Spinning Wheel Kick (Yellow) (Promo) $1.25
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) $0.55
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Hemorrhage Bore (Yellow) (Promo)
Hemorrhage Bore (Yellow) (Promo) $0.55
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) $0.35
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) $0.95
The next attack you fuse this turn gains +3 [Power]. Go again
Weave Lightning (Blue) (Promo)
Weave Lightning (Blue) (Promo) $0.75
The next Lightning or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains go again. Go again
Polar Blast (Yellow) (Promo)
Polar Blast (Yellow) (Promo) $0.55
Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
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