Up Sticks and Run (Red)
Up Sticks and Run (Red) from $0.30
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +4{p}. Go again
Long Whisker Loyalty
Long Whisker Loyalty from $3.95
For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them.
Widow Claw Tarsus
Widow Claw Tarsus from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Judge, Jury, Executioner
Judge, Jury, Executioner from $1.25
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Graven Call
Graven Call from $1.25
Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an equipment, this gets +1{p}.) Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
Gauntlets of Iron Will
Gauntlets of Iron Will from $41.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Scepter of Pain
Scepter of Pain from $0.75
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
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Adaptive Plating
Adaptive Plating from $62.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
War Machine
War Machine from $1.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Phantom Tidemaw
Phantom Tidemaw from $2.95
Whenever an Illusionist card you control is destroyed, put a +1{p} counter on this. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.) Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Beckoning Light
Beckoning Light from $0.75
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
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