All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Grasp of the Arknight
$84.95
Once per Turn Action - [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1 [Defense] counter on it when the combat chain closes.)

Sharpened Senses
from $2.95
Go again
Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again.
At the beginning of your end phase, destroy this.

Rootbound Carapace (Yellow)
from $0.15
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.

High Voltage
from $1.75
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Soulbond Resolve
from $9.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Envelop in Darkness (Red)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +3{p}.
Go again

Terminator Tank
from $2.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Moonshot
from $1.95
Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control.
When this attacks, it gets +3{p} for each Hyper Driver destroyed this way.
If this has 10 or more {p}, it gets overpower.