Evo Steel Soul Tower
Evo Steel Soul Tower $18.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Out Pace (Red)
Out Pace (Red) from $0.25
Boost This can't be defended by equipment.
Conqueror of the High Seas
Conqueror of the High Seas from $4.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Sold out
Blade Beckoner Helm
Blade Beckoner Helm from $4.95
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Throw Dagger
Throw Dagger from $5.75
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
Cull
Cull from $19.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Each hero banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Fry (Red)
Fry (Red) from $0.25
Go again
Burn Up <> Shock
Burn Up <> Shock from $0.25
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
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