Skullbone Crosswrap
Skullbone Crosswrap $34.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If you defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from $0.25
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Kindle
Kindle from $3.95
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1. This happens before prevention effects.) If you have no cards in hand, draw a card.
Take it on the Chin
Take it on the Chin from $0.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Deathly Wail (Red)
Deathly Wail (Red) from $0.25
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Spoiled Skull Spoiled Skull
Spoiled Skull from $0.95
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dig Up Dinner
Dig Up Dinner from $0.95
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this. Go again
War Machine
War Machine from $1.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Steel Street Hoons
Steel Street Hoons from $4.95
Boost If an item you control has been destroyed this turn, this gets +2{p}. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Runechant
Runechant $0.10
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
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