Soulbond Resolve
Soulbond Resolve from $19.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Envelop in Darkness (Red)
Envelop in Darkness (Red) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
Warband of Bellona Warband of Bellona
Warband of Bellona from $14.95
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Adaptive Plating
Adaptive Plating from $64.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Scrap Trader
Scrap Trader from $2.95
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) Gain {r}{r} for each card this scrapped.
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