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New Horizon
New Horizon from $114.95
Sacred Art: Undercurrent Desires // Inner Chi
Sacred Art: Undercurrent Desires // Inner Chi $1.75
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Take it on the Chin
Take it on the Chin from $0.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Aurum Aegis
Aurum Aegis from $12.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deathly Wail (Red)
Deathly Wail (Red) from $0.25
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Empyrean Rapture
Empyrean Rapture $21.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Steel Street Enforcement
Steel Street Enforcement from $1.75
Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped.
Evo Steel Soul Tower
Evo Steel Soul Tower $5.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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