Warband of Bellona Warband of Bellona
Warband of Bellona from $17.95
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Tome of Imperial Flame
Tome of Imperial Flame from $12.95
Draw a card. If you are Royal, instead draw 2 cards. You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.) Go again
Consign to Cosmos <> Shock
Consign to Cosmos <> Shock from $3.95
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn. <> Deal 1 arcane damage to any target.
Pick Up the Point (Red)
Pick Up the Point (Red) from $0.25
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Go again
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Rotten Remains
Rotten Remains from $2.95
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Null Time Zone
Null Time Zone from $17.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
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