All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Tip the Barkeep
from $2.95
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again
Conqueror of the High Seas
from $10.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Ten Foot Tall and Bullet Proof
from $2.95
When this attacks or defends, your hero gets -2{i} during your next end phase.
Regrowth <> Shock
from $1.95
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've
dealt to opposing heroes this turn.
Go again
Double Trouble (Red)
from $0.25
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Supercell
from $1.95
Put X steam counters on X target Hyper Drivers you control.
Create a Hyper Driver token with X steam counters.
If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Orihon of Mystic Tenets
from $0.95
Legendary (You may only have 1 Orihon of Mystic Tenets in a constructed deck.)
Draw 2 cards. If a Chi was pitched to play this, instead draw 3 cards.
Bastion of Unity
from $0.55
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)