Bonebreaker Bellow (Yellow)
Bonebreaker Bellow (Yellow) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +2{p}. If you've beaten chest this turn, instead it gets +4{p}. Go again
Big Bop (Yellow)
Big Bop (Yellow) from $0.10
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Bare Fangs (Yellow)
Bare Fangs (Yellow) $0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
Agile Engagement (Blue)
Agile Engagement (Blue) from $0.10
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Stacked in Your Favor (Red)
Stacked in Your Favor (Red) from $0.10
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Fatal Engagement (Yellow)
Fatal Engagement (Yellow) from $0.10
Play this only if an attack action card is defending this chain link. Target attack gets +4{p}.
Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Kayo, Armed and Dangerous  (Marvel) Kayo, Armed and Dangerous  (Marvel)
Kayo, Armed and Dangerous (Marvel) $134.95
You have 1 weapon zone. Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $89.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Wage Might (Yellow)
Wage Might (Yellow) from $0.10
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Wage Agility (Yellow)
Wage Agility (Yellow) from $0.10
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.10
Instant -- Discard this: Create a Vigor token.
Vigorous Windup (Blue)
Vigorous Windup (Blue) from $0.10
Instant -- Discard this: Create a Vigor token.
Ticket Puncher
Ticket Puncher from $0.10
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sheltered Cove
Sheltered Cove from $0.10
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.
Rising Speed (Yellow)
Rising Speed (Yellow) from $0.10
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) from $0.10
If you've drawn a card this turn, this gets go again.
Mighty Windup (Red)
Mighty Windup (Red) from $0.10
Instant -- Discard this: Create a Might token.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.10
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Gauntlet of Might
Gauntlet of Might from $0.10
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
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