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Balance of Justice
Balance of Justice from $154.95
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Aurum Aegis
Aurum Aegis from $11.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Agile Windup (Blue)
Agile Windup (Blue) from $0.25
Instant -- Discard this: Create an Agility token.
Clash of Might (Blue)
Clash of Might (Blue) from $0.25
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Wage Gold (Red)
Wage Gold (Red) from $0.35
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Hot Streak
Hot Streak from $0.25
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Seduce Secrets
Seduce Secrets from $1.75
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.55
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Smashback Alehorn
Smashback Alehorn $0.25
Create an Agility and a Might token. Go again
Talk a Big Game
Talk a Big Game from $1.25
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
Clash of Agility (Red)
Clash of Agility (Red) from $0.35
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Thunk (Blue)
Thunk (Blue) from $0.25
When you win a clash revealing this, create a Might token.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) from $0.25
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Slap-Happy
Slap-Happy from $0.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Clash of Might (Red)
Clash of Might (Red) from $0.35
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Bloodied Oval
Bloodied Oval from $0.25
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Test of Might
Test of Might $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Yellow)
Clash of Agility (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Mighty Windup (Blue)
Mighty Windup (Blue) from $0.25
Instant -- Discard this: Create a Might token.
Reckless Charge
Reckless Charge from $0.25
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
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