Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty $0.55
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Aurum Aegis
Aurum Aegis from $6.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine from $0.20
Create an Agility and a Vigor token. Go again
Show No Mercy
Show No Mercy from $0.75
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Grains of Bloodspill
Grains of Bloodspill from $84.95
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Clash of Might (Red)
Clash of Might (Red) from $0.25
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Reel In
Reel In from $0.75
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
Judge, Jury, Executioner
Judge, Jury, Executioner from $0.75
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Smashback Alehorn
Smashback Alehorn from $0.20
Create an Agility and a Might token. Go again
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) from $0.25
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Draw Swords (Red)
Draw Swords (Red) from $0.25
Your next Warrior attack this turn gets +3{p}. Draw a card. Go again
Wage Gold (Red)
Wage Gold (Red) from $0.25
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Fatal Engagement (Blue)
Fatal Engagement (Blue) from $0.25
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
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Balance of Justice
Balance of Justice from $129.95
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Clash of Agility (Red)
Clash of Agility (Red) from $0.35
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Mighty Windup (Blue)
Mighty Windup (Blue) from $0.20
Instant -- Discard this: Create a Might token.
Slap-Happy
Slap-Happy from $0.25
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Glory Seeker
Glory Seeker from $0.20
Instant -- {r}{r}{r}, destroy this: Draw a card.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.35
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Talk a Big Game
Talk a Big Game from $0.95
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens. Go again
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