Heavy Hitters Singles
Good Time Chapeau
$0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wage Gold (Blue)
from $0.25
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Hood of the Red Sand
$0.20
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
Attack Reaction -- {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card."
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Down But Not Out (Blue)
from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Cintari Sellsword
$0.55
"Once per Turn Action -- {r}: Attack. Go againCintari Sellsword can only attack if you've attacked with a weapon this turn."
Concuss (Blue)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Pack Call (Yellow)
from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Pack Call (Blue)
from $0.20
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Wild Ride (Red)
$0.25
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Pound Town (Blue)
from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.
Take the Upper Hand (Red)
from $0.25
Play this only if you've wagered this chain link.
Target attack gets +3{p}.
Rawhide Rumble (Red)
from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Boast
from $0.25
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Stonewall Impasse
from $0.20
When this defends, clash with the attacking hero. If you win, this gets +1{d} until end of turn. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Down But Not Out (Red)
from $0.25
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Performance Bonus (Red)
from $0.20
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.
Money Where Ya Mouth Is (Blue)
from $0.20
Your next attack this turn gets +1{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.)
Go again