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Battalion Barque (Red) (Treasure Pack)
Battalion Barque (Red) (Treasure Pack) $7.95
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Scrub the Deck (Treasure Pack)
Scrub the Deck (Treasure Pack) $4.95
Destroy the top card of target hero's deck. If it's yellow, create a Gold token. Go again
Divvy Up (Treasure Pack)
Divvy Up (Treasure Pack) $0.95
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Blue) (Treasure Pack)
Pilfer the Wreck (Blue) (Treasure Pack) $0.95
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Loan Shark (Treasure Pack)
Loan Shark (Treasure Pack) $24.95
Go again When this enters the arena, create 2 Gold tokens. At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Conqueror of the High Seas (Treasure Pack)
Conqueror of the High Seas (Treasure Pack) $79.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Thiev'n Varmints
Thiev'n Varmints $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swindler's Grift (Red)
Swindler's Grift (Red) from $0.20
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Sky Skimmer (Yellow)
Sky Skimmer (Yellow) from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Scouting Shot
Scouting Shot $0.20
When this is put into your graveyard from anywhere, gain 1{g}.
Perk Up
Perk Up from $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
On the Horizon (Yellow)
On the Horizon (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
Nimby (Yellow)
Nimby (Yellow) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Nimblism (Yellow)
Nimblism (Yellow) $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Mutiny on the Nimbus Sovereign
Mutiny on the Nimbus Sovereign $0.20
When this attacks, you may put a gold counter on Treasure Island.
Life for a Life (Red)
Life for a Life (Red) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Head Shot (Red)
Head Shot (Red) $0.20
When this is put into your graveyard from anywhere, gain 1{g}.
Head Shot (Blue)
Head Shot (Blue) $0.20
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Gold Hunter Longboat
Gold Hunter Longboat $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
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