Dead Threads (Treasure Pack)
Dead Threads (Treasure Pack) $121.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Polly Cranka (Treasure Pack)
Polly Cranka (Treasure Pack) $94.95
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter. Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
Washed Up Wave
Washed Up Wave $0.20
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Thiev'n Varmints
Thiev'n Varmints $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sky Skimmer (Yellow)
Sky Skimmer (Yellow) from $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Scouting Shot
Scouting Shot $0.20
When this is put into your graveyard from anywhere, gain 1{g}.
Salvage Shot (Blue)
Salvage Shot (Blue) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) from $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Perk Up
Perk Up from $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Peg Leg
Peg Leg $0.20
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) from $0.25
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Nimblism (Red)
Nimblism (Red) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Nettling Shot
Nettling Shot from $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater
Mutiny on the Swiftwater $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Light Fingers
Light Fingers $0.20
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Life for a Life (Red)
Life for a Life (Red) $0.25
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Jittery Bones (Yellow)
Jittery Bones (Yellow) from $0.20
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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