Captain's Coat (Treasure Pack)
Captain's Coat (Treasure Pack)
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again
$2.95
Helmsman's Peak (Treasure Pack)
Helmsman's Peak (Treasure Pack)
When this defends, look at the top card of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
$3.95
Mutiny on the Battalion Barque (Treasure Pack)
Mutiny on the Battalion Barque (Treasure Pack)
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}. Go again
$19.95
Chart a Course (Blue) (Treasure Pack)
Chart a Course (Blue) (Treasure Pack)
Your third attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
$0.75
Chart a Course (Yellow) (Treasure Pack)
Chart a Course (Yellow) (Treasure Pack)
Your second attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
$1.95
Chart a Course (Red) (Treasure Pack)
Chart a Course (Red) (Treasure Pack)
Your first attack this turn gets +3{p}. You may put a gold counter on Treasure Island. Go again
$0.95
Swindler's Grift (Blue) (Treasure Pack)
Swindler's Grift (Blue) (Treasure Pack)
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
$1.75
Swindler's Grift (Yellow) (Treasure Pack)
Swindler's Grift (Yellow) (Treasure Pack)
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
$0.95
Swindler's Grift (Red) (Treasure Pack)
Swindler's Grift (Red) (Treasure Pack)
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
$1.75
Swiftwater Sloop (Blue) (Treasure Pack)
Swiftwater Sloop (Blue) (Treasure Pack)
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
$4.95
Swiftwater Sloop (Yellow) (Treasure Pack)
Swiftwater Sloop (Yellow) (Treasure Pack)
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
$2.95
Gold Hunter Ketch (Treasure Pack)
Gold Hunter Ketch (Treasure Pack)
If you control less Gold than an opponent, this costs {r}{r} less to play.
$0.95
Gold Hunter Marauder (Treasure Pack)
Gold Hunter Marauder (Treasure Pack)
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
$1.95
Golden Tipple (Red) (Treasure Pack)
Golden Tipple (Red) (Treasure Pack)
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again
$11.95
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack)
When this attacks, you may put a gold counter on Treasure Island.
$3.95
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack)
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
$10.95
Not So Fast (Treasure Pack)
Not So Fast (Treasure Pack)
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
$3.95
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack)
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
$0.75
Patch the Hole (Treasure Pack)
Patch the Hole (Treasure Pack)
Instant -- Destroy this: Return a card from your arsenal to your hand.
$10.95
Sold out
Head Stone (Treasure Pack)
Head Stone (Treasure Pack)
Instant -- Destroy this: Destroy the top card of your deck. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$4.95