High Seas Singles
Money or Your Life? (Red)
from $0.10
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Cloud City Steamboat (Red)
from $0.10
When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Ruby Amulet
$13.95
Instant -- Destroy this: Gain {r}{r}
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Pearl Amulet
$5.95
Action -- Destroy this: {u} target permanent. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Swiftwater Sloop (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again
Cutty Shark, Quick Clip
$0.10
Action -- {r}, {t}: Attack
Once per Turn Action -- {r}: Your next ally attack this turn gets +1{p}. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Buccaneer's Bounty
$0.10
Action -- Destroy this: Gain {r}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Money or Your Life? (Yellow)
from $0.10
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Money or Your Life? (Blue)
from $0.10
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Line
from $0.10
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets go again this turn.
Go again
Amethyst Amulet
$3.75
Instant -- Destroy this: Your next attack this turn gets +2{p}.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Goldkiss Rum (Treasure Pack)
$4.75
Instant -- {t} your hero, destroy this: Your next action this turn gets go again. Your hero can't {u} this turn unless you're a Pirate.
Sold out
Tip the Barkeep (Treasure Pack)
$21.95
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again
Sealace Sarong (Treasure Pack)
$49.95
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Jittery Bones (Blue)
from $0.10
Action -- {r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Sinker
from $0.10
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.)
Go again
Not So Fast
from $0.10
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Limpit, Hop-a-long
$0.10
Action -- {r}, {t}: Attack. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
HMS Kraken
from $0.10
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Heave Ho!
from $0.15
Your next Pirate ally attack this turn gets overpower and "When this hits a hero, create a Gold token." (It can't be defended by more than 1 action card.)
Go again