High Seas Singles
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Marlynn (Marvel)
$16.95
Action -- {t}, destroy a Gold you control: Create a Goldfin Harpoon in your hand. Go again
Whenever you draw a card during your action phase, you may put an arrow from your hand face-up into your arsenal.

Codex of Frailty
from $38.95
Each hero puts an attack action card from their graveyard face-down into their arsenal. Each hero that does, discards a card.
Create a Ponder token under your control and a Frailty token under each opponent's control.
Go again

Ruby Amulet
$21.95
Instant -- Destroy this: Gain {r}{r}
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Diamond Amulet
$49.95
Instant -- Destroy this: Gain 1 action point.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Amethyst Amulet
$3.95
Instant -- Destroy this: Your next attack this turn gets +2{p}.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Golden Tipple (Blue) (Treasure Pack)
$41.95
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Go again

Saltwater Swell (Red) (Treasure Pack)
$57.95
When this attacks, reveal the top card of your deck. If it's blue, pitch it.
Go again
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Goldfin Harpoon (Treasure Pack)
$22.95
[Yellow color strip - no pitch value]
If this would be put into a graveyard, instead remove it from the game.

Shelly, Hardened Traveler
$0.10
Action -- {r}{r}{r}, {t}: Attack
Instant -- {t}: The next attack action card you defend with this turn gets +1{d}.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Rally the Coast Guard (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

On the Horizon (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again


Call in the Big Guns (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Battalion Barque (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Sinker
from $0.10
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.)
Go again

Not So Fast
from $0.10
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.

HMS Marlin
from $0.10
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

Heave Ho!
from $0.15
Your next Pirate ally attack this turn gets overpower and "When this hits a hero, create a Gold token." (It can't be defended by more than 1 action card.)
Go again

Cloud City Steamboat (Yellow)
from $0.10
When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.