High Seas Singles

Yo Ho Ho!
from $0.15
Your next Pirate ally attack this turn gets +1{p} and "When this hits a hero, create a Gold token."
Go again

Scurv, Stowaway
$0.20
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again
Whenever you activate a Goldkiss Rum, gain {r}.

Line
from $0.10
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets go again this turn.
Go again

Drop the Anchor
from $0.10
Your next arrow attack this turn gets +3{p} and "When this hits a hero, {t} them and all allies they control."
Go again

Preach Modesty
from $0.75
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it.
Hero abilities can't create cards. (Tokens are cards.)

Pearl Amulet
$7.95
Action -- Destroy this: {u} target permanent. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

On the Horizon (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again

Buccaneer's Bounty
$0.10
Action -- Destroy this: Gain {r}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sinker
from $0.10
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.)
Go again

Shifting Tides
from $0.10
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.

HMS Barracuda
from $0.10
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

Ruby Amulet
$17.95
Instant -- Destroy this: Gain {r}{r}
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Opal Amulet
$2.75
Instant -- Destroy this: Opt 2
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Escalate Bloodshed
from $0.75
Whenever a hero draws a card during an action phase, they lose 1{g}.
At the beginning of each hero's action phase, they draw a card.
At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.

Diamond Amulet
$42.95
Instant -- Destroy this: Gain 1 action point.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Amethyst Amulet
$3.75
Instant -- Destroy this: Your next attack this turn gets +2{p}.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Swiftwater Sloop (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again

Swiftwater Sloop (Blue)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again