High Seas Singles

Riddle with Regret
from $0.95
Go again
At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.

Deny Redemption
from $0.95
When this attacks a hero with more {g} than you, deal 1 arcane damage to them. This damage can't be prevented.
Instant -- Discard this: Heroes can't gain {g} this turn.

Barbed Barrage
from $5.75
As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.

Bam Bam
from $1.25
When this hits a hero, destroy an item they control.
Instant -- Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."

Scurv, Stowaway
$0.20
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again
Whenever you activate a Goldkiss Rum, gain {r}.

Fire in the Hole
from $0.10
Your next arrow attack this turn gets +3{p}.
You may {u} a bow you control.
Go again

Cogwerx Zeppelin (Blue)
from $0.20
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.

Preach Modesty
from $0.95
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it.
Hero abilities can't create cards. (Tokens are cards.)


Rally the Coast Guard (Blue)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Cutty Shark, Quick Clip
$0.10
Action -- {r}, {t}: Attack
Once per Turn Action -- {r}: Your next ally attack this turn gets +1{p}. Go again
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Pinion Sentry
from $0.10
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.

HMS Barracuda
from $0.10
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)


Sealace Sarong
$14.95
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Dead Threads
$49.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sapphire Amulet
$9.95
Action -- Destroy this: You get +1{i} this turn.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Escalate Bloodshed
from $0.75
Whenever a hero draws a card during an action phase, they lose 1{g}.
At the beginning of each hero's action phase, they draw a card.
At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.

Swiftwater Sloop (Red)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again