Riddle with Regret
Riddle with Regret from $0.95
Go again At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.
Deny Redemption
Deny Redemption from $0.95
When this attacks a hero with more {g} than you, deal 1 arcane damage to them. This damage can't be prevented. Instant -- Discard this: Heroes can't gain {g} this turn.
Barbed Barrage
Barbed Barrage from $5.75
As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.
Bam Bam
Bam Bam from $1.25
When this hits a hero, destroy an item they control. Instant -- Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."
Scurv, Stowaway
Scurv, Stowaway $0.20
Action -- {t}, destroy a Gold you control: Create a Goldkiss Rum token. Go again Whenever you activate a Goldkiss Rum, gain {r}.
Fire in the Hole
Fire in the Hole from $0.10
Your next arrow attack this turn gets +3{p}. You may {u} a bow you control. Go again
Cogwerx Zeppelin (Blue)
Cogwerx Zeppelin (Blue) from $0.20
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Preach Modesty
Preach Modesty from $0.95
This enters the arena with a balance counter. At the beginning of your action phase, destroy this unless you remove a balance counter from it. Hero abilities can't create cards. (Tokens are cards.)
Rusty Harpoon
Rusty Harpoon from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Rally the Coast Guard (Blue)
Rally the Coast Guard (Blue) from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Cutty Shark, Quick Clip
Cutty Shark, Quick Clip $0.10
Action -- {r}, {t}: Attack Once per Turn Action -- {r}: Your next ally attack this turn gets +1{p}. Go again Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Pinion Sentry
Pinion Sentry from $0.10
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
HMS Barracuda
HMS Barracuda from $0.10
When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Fool's Gold
Fool's Gold from $0.15
When this is discarded, create a Gold token.
Fiddler's Green (Red)
Fiddler's Green (Red) from $0.20
When this is put into your graveyard from anywhere, gain 3{g}.
Sealace Sarong
Sealace Sarong $14.95
Instant -- {t}, turn a blue arrow in your arsenal face-up: It gets go again this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Dead Threads
Dead Threads $49.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sapphire Amulet
Sapphire Amulet $9.95
Action -- Destroy this: You get +1{i} this turn. Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Escalate Bloodshed
Escalate Bloodshed from $0.75
Whenever a hero draws a card during an action phase, they lose 1{g}. At the beginning of each hero's action phase, they draw a card. At the beginning of each hero's end phase, if a weapon did not attack this turn, destroy this.
Swiftwater Sloop (Red)
Swiftwater Sloop (Red) from $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
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