Debilitate (Blue)
Debilitate (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crash and Bash (Yellow)
Crash and Bash (Yellow) from $0.20
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from $0.20
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Blue)
Cartilage Crush (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Macho Grande (Yellow)
Macho Grande (Yellow) from $0.20
Dominate (This can’t be defended by more than 1 card from hand.)
Blinding of the Old Ones  (Marvel)
Blinding of the Old Ones (Marvel) from $22.95
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) from $149.95
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Seismic Surge - Aria  (Marvel) Seismic Surge - Aria  (Marvel)
Seismic Surge - Aria (Marvel) $199.95
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Bravo (Marvel) Bravo (Marvel)
Bravo (Marvel) from $54.95
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Tremor of Resistance
Tremor of Resistance from $0.20
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Time Skippers
Time Skippers $0.20
Action -- {r}{r}{r}, destroy this: Gain 2 action points.
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) $0.20
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Yellow)
Seismic Stir (Yellow) $0.20
Create 2 Seismic Surge tokens. Go again
Overswing (Yellow)
Overswing (Yellow) from $0.20
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Gauntlet
Ironrot Gauntlet $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Heartened Cross Strap
Heartened Cross Strap $0.20
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) from $0.25
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Red)
Flatten the Field (Red) from $0.25
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $0.20
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
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