Mastery Pack Guardian Singles
Annexation of All Things Known
$0.25
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
from $0.20
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Thunder Quake (Yellow)
$0.20
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Yellow)
$0.20
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
$0.25
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Sold out
Stonewall Confidence (Red)
$0.25
Go again
Cards you control with cost 3 or more get +4{d} while defending.
At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Blue)
$0.25
Go again
Cards you control with cost 3 or more get +2{d} while defending.
At the beginning of your action phase, destroy this.
Rubble Raiser (Red)
from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
from $0.25
The next Guardian attack action card you play this turn gets +1{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Emerging Power (Yellow)
$0.20
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Emerging Power (Red)
$0.25
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
$0.25
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Debilitate (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crush Confidence (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Red)
from $0.25
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)