Annexation of All Things Known
Annexation of All Things Known $0.25
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Aftershock (Yellow)
Aftershock (Yellow) from $0.20
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Sold out
Seismic Eruption (Micro)
Seismic Eruption (Micro) $51.95
Create 3 Seismic Surge tokens.
Thunder Quake (Yellow)
Thunder Quake (Yellow) $0.20
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Yellow)
Thump (Yellow) $0.20
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
Thump (Blue) $0.25
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red) $0.25
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $0.25
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Red)
Seismic Stir (Red) $0.25
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) $0.25
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
Overswing (Blue) from $0.25
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Plate
Ironrot Plate $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Helm
Ironrot Helm $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Emerging Power (Yellow)
Emerging Power (Yellow) $0.20
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Emerging Power (Red)
Emerging Power (Red) $0.25
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
Emerging Power (Blue) $0.25
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Debilitate (Yellow)
Debilitate (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crush Confidence (Red)
Crush Confidence (Red) $0.25
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Red)
Clash of Mountains (Red) from $0.25
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa