Second Tenet of Chi: Tide
Second Tenet of Chi: Tide from $0.20
If you've transcended this turn, this gets +2{p}.
Stride of Reprisal
Stride of Reprisal from $0.20
When this defends, create a Crouching Tiger in your hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
Pick to Pieces (Red)
Pick to Pieces (Red) from $0.25
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Flex Claws (Red)
Flex Claws (Red) $0.25
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Biting Breeze (Red)
Biting Breeze (Red) from $0.25
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Battlefront Bastion (Yellow)
Battlefront Bastion (Yellow) from $0.20
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Breed Anger (Red)
Breed Anger (Red) from $0.25
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
A Drop in the Ocean // Inner Chi
A Drop in the Ocean // Inner Chi $0.20
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi $0.25
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Gravekeeping (Blue)
Gravekeeping (Blue) from $0.25
When this attacks a hero, you may banish a card from their graveyard.
Territorial Domain
Territorial Domain from $0.25
While this is defending, if you've created a Crouching Tiger this turn, this gets +3{d}.
Enigma, New Moon
Enigma, New Moon $11.95
Equipment you own get cloaked. (Equip them face-down.) Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.
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Preserve Tradition // Inner Chi (Marvel)
Preserve Tradition // Inner Chi (Marvel) from $39.95
Legendary (You may only have 1 Preserve Tradition in a constructed deck.) Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
The Grain that Tips the Scale // Inner Chi
The Grain that Tips the Scale // Inner Chi $0.25
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.) Target attack gets +1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Intimate Inducement (Blue)
Intimate Inducement (Blue) from $0.25
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 2 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Hiss (Red)
Hiss (Red) from $0.25
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Moon Chakra (Blue)
Moon Chakra (Blue) from $0.25
The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3.
Twelve Petal Kasaya (Cold Foil)
Twelve Petal Kasaya (Cold Foil) $19.95
Whenever you transcend, you may gain {r}. Instant -- {c}{c}{c}, destroy this: Create a Zen State token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Venomous Bite (Red)
Venomous Bite (Red) from $0.25
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Vengeful Apparition (Blue)
Vengeful Apparition (Blue) from $0.25
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
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