Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Red)
Under Loop (Red) $0.25
Boost When this hits, put it on the bottom of its owner's deck.
Apocalypse Automaton
Apocalypse Automaton $0.35
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot $0.25
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix $0.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen $0.95
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Spark Spray (Blue)
Spark Spray (Blue) $0.25
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Photon Rush (Blue)
Photon Rush (Blue) $0.25
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Aether Crackers
Aether Crackers $0.25
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Seeds of Strength (Blue)
Seeds of Strength (Blue) $0.25
Create a Might token. Earth Bond - If an Earth card was pitched to play this, instead create 2 Might tokens.
Visit the Blacksmith
Visit the Blacksmith $0.20
Muscle Mutt
Muscle Mutt $0.20
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Sawbones, Dock Hand
Sawbones, Dock Hand $1.95
Action — [1 Resource], {t}: AttackInstant— {t}: the next time you or a Pirate you control would be dealt damage this turn, prevent 1 of that damage.Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Flight Path (Rainbow Foil)
Flight Path (Rainbow Foil) $2.95
Attack Reaction — Destroy this: Target arrow attack with an aim counter gets go again.Battleworn (When the combat chain closes, if this defended, put a -1D counter on it.)
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Sharp Shooters (Rainbow Foil)
Sharp Shooters (Rainbow Foil) $12.95
Action — Destroy this: Put an arrow from your hand face-up into your arsenal with an aim counter. Go againBattleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Hidden Agenda (Rainbow Foil)
Hidden Agenda (Rainbow Foil) $1.95
Instant — Turn a face-down arrow in your arsenal face-up: Gain [1 - Resource]. At the beginning of the end phase, destroy this.Arcane Barrier 1(If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
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Tear Asunder
Tear Asunder $5.95
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
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Static Shock
Static Shock $4.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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Arc Lightning
Arc Lightning $5.95
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this turn gets Go again.
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