Fertile Ground (Yellow)
Fertile Ground (Yellow) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.
Fertile Ground (Blue)
Fertile Ground (Blue) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.
Brush Off (Yellow)
Brush Off (Yellow) $0.10
The next time you would be dealt 2 or less damage this turn, prevent it.
Arcanic Spike (Red)
Arcanic Spike (Red) from $0.10
If you've dealt arcane damage this turn, this gets +2{p}.
Arcanic Spike (Blue)
Arcanic Spike (Blue) from $0.10
If you've dealt arcane damage this turn, this gets +2{p}.
Arcane Twining (Red)
Arcane Twining (Red) from $0.10
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Blue)
Arcane Polarity (Blue) from $0.10
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 2{g}.
Arcane Cussing (Yellow)
Arcane Cussing (Yellow) from $0.10
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 2 Runechant tokens.
Summer's Fall (Yellow)
Summer's Fall (Yellow) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Sigil of Sanctuary
Sigil of Sanctuary $0.25
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Earth token.
Lightning Form (Yellow)
Lightning Form (Yellow) from $0.15
When this hits, create an Embodiment of Lightning token.
Earth Form (Yellow)
Earth Form (Yellow) from $0.15
When this hits, create an Embodiment of Earth token.
Briar - Marvel - Rosetta Briar - Marvel - Rosetta
Briar - Marvel - Rosetta $59.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token. The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token. Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Trip the Light Fantastic (Yellow)
Trip the Light Fantastic (Yellow) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Sigil of Fyendal
Sigil of Fyendal $0.10
Go again At the beginning of your action phase, destroy this. When this leaves the arena, gain 1{g}.
Sigil of Forethought
Sigil of Forethought $0.10
At the beginning of your action phase, destroy this. When this leaves the arena, create a Ponder token.
Runaways
Runaways $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Oath of the Arknight (Yellow)
Oath of the Arknight (Yellow) $0.10
Your next Runeblade attack this turn gets +2{p}. Create a Runechant token. Go again
Lightning Surge (Yellow)
Lightning Surge (Yellow) $0.10
If this was played from arsenal, it gets go again.
Hit the High Notes (Yellow)
Hit the High Notes (Yellow) from $0.10
If you've played or created an aura this turn, this gets +2{p}.
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