Rosetta Singles
Sold out
Electromagnetic Somersault (Blue)
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
$0.55
Calming Cloak
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
$0.35
Sigil of Cycles
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, discard a card then draw a card.
$0.25
Fluttersteps
When this is destroyed, you may play your next aura this turn as though it were an instant.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
$0.35
Hold Focus
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
$0.20
Will of Arcana
Legendary (You may only have 1 Will of Arcana in your deck.)
When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
$134.95
Open the Flood Gates (Blue)
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage, draw 2 cards.
$0.20
Overflow the Aetherwell (Red)
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, gain {r}{r}.
$0.20
Fertile Ground (Red)
Gain 2{g}
If there are 4 or more Earth cards in your banished zone, instead gain 5{g}.
$0.20
Blast to Oblivion (Blue)
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura token ceases to exist.)
$0.25
Sigil of Temporal Manipulation
At the beginning of your action phase, destroy this.
When this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.
$0.20
Pop the Bubble (Blue)
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage to a hero, destroy an aura permanent they control.
$0.20
Arcane Polarity (Yellow)
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 3{g}.
$0.20
Aether Quickening (Red)
Deal 4 arcane damage to target hero.
Surge - If this deals more than 4 damage, it gets go again.
$0.20