Open the Flood Gates (Red)
Open the Flood Gates (Red) from $0.25
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, draw 2 cards.
Hit the High Notes (Red)
Hit the High Notes (Red) from $0.25
If you've played or created an aura this turn, this gets +2{p}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) $0.25
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Autumn's Touch (Red)
Autumn's Touch (Red) $0.25
Vantage Point (Red)
Vantage Point (Red) from $0.35
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Pop the Bubble (Red)
Pop the Bubble (Red) from $0.35
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage to a hero, destroy an aura permanent they control.
Hand Behind the Pen
Hand Behind the Pen from $0.20
When this hits a hero, turn a card in their arsenal face-up, then banish a non-attack action card from their arsenal.
Arcanite Fortress - Extended Art Cold Foil
Arcanite Fortress - Extended Art Cold Foil from $69.95
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sigil of Earth
Sigil of Earth $0.20
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
Lightning Surge (Red)
Lightning Surge (Red) $0.25
If this was played from arsenal, it gets go again.
Exploding Aether (Red)
Exploding Aether (Red) from $0.25
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.) Go again
Chorus of the Amphitheater (Blue)
Chorus of the Amphitheater (Blue) from $0.25
Deal 2 arcane damage to any target. Instant -- Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
Sigil of the Arknight - Marvel
Sigil of the Arknight - Marvel $17.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
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Sigil of Lightning - Marvel
Sigil of Lightning - Marvel from $59.95
At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Lightning token.
Sigil of Earth - Marvel
Sigil of Earth - Marvel $24.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, create an Embodiment of Earth token.
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Sigil of Cycles - Marvel
Sigil of Cycles - Marvel $24.95
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
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Sigil of Conductivity - Marvel
Sigil of Conductivity - Marvel from $57.95
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Hocus Pocus (Red)
Hocus Pocus (Red) from $0.25
When this attacks, create a Runechant token.
Deadwood Dirge (Yellow)
Deadwood Dirge (Yellow) from $0.20
Destroy an aura you control. If you do, create 2 Runechant tokens. Go again
Cadaverous Tilling (Yellow)
Cadaverous Tilling (Yellow) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
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